Vanguard Entertainment and Electronic Arts have released the debut trailer for their upcoming isometric, mech-actioner, Gatling Gears. Gatling Gears is due out on May 11th for the Xbox LIVE Arcade, PlayStation Network, and Windows PC platforms.
Author - boothby
TimeGate Studios has announced that it is partnering with GameServers.com to begin dedicated servers to Xbox 360 players of their newly-released online shooter, Section 8: Prejudice. Starting today, players can rent dedicated servers that will allow up to 32 player matches to take place on them.
“We’re excited to provide this feature to the Xbox 360 community,” said Adel Chaveleh, President of TimeGate Studios. “Players who rent dedicated servers from GameServers can customize their server so they can play with their clans and friends how and when they want. It’s all about giving more control to the player. Our partnership with GameServers helps us provide a quality service for Xbox gamers never seen before, and we’re proud to reveal this feature for Section 8: Prejudice in a manner that makes setup and management of a dedicated server a no-brainer.”
You can order your own dedicated server over at GamerServers official website.
File this under ‘while we were out’ as we missed it during our two week long hiatus, but we wanted to catch up a bit by showing you the recent story arc trailer for Warner Bros. Interactive Entertainment’s upcoming horror-shooter, FEAR 3. Due out on May 24th, FEAR 3 picks up after the events of FEAR 2 by putting players into the boots of the Alma-spawned ‘Fettel Bros’. You can checkout the story arc trailer below! Read More
Atari has sent word that the re-make of their arcade classic, Yar’s Revenge, is now out on the Windows PC platform. The game puts players in the role of a former Yar on a mission to stop the evil Qotile Empire. The game is available for $9.99 at Atari’s official website.
PC Launch Trailer
Origin PC has announced the availability of their new EON17-S gaming laptops, which feature Intel’s 2nd generation ‘Sandybridge’ architecture as well as a 4.5 GHz turbo boost mode. The EON17-S gaming laptops are available now over a ORIGIN PC’s official website, starting at $1,759.00.
EON17-S Features and Technology:
- 17.3 Full HD Widescreen, LED Backlit, 16.9, 1920 x 1080 (1080p)
- Customizable ORIGIN top cover
- 2nd Generation Intel Core i5 or i7 Processors
- Overclocking up to 4.5GHz with Turbo Boost on Core i7 Extreme Edition processors
- NVIDIA GeForce GTX 460M 1.5GB or GTX485M 2GB
- FOUR Memory Slots for up to 32GB Dual Channel DDR3 1333Mhz or 16GB Dual Channel DDR3 1600MHz
- Bluray burner & reader, Hybrid and SSD drive with RAID options
- Full size keyboard with numeric pad
- HDMI Out; Optical Digital Out, up to 7.1 HD Audio with THX TruStudio support
- Built-In 802.11n & Bluetooth Support
- Bluetooth 3.0 & Wireless Video options
- Built-In TVtuner support
- Built-in USB 3.0 & E-SATA ports
- (W)16.22″ x (D)10.87″ x (H)1.65″ – 1.79”
- 8.6 lbs with the battery
“The EON17-S laptops are remarkably portable and with 2nd generation Intel processors overclocked to 4.5GHz, they are the fastest ORIGIN laptops ever built on an Intel mobile platform” said Kevin Wasielewski ORIGIN CEO and co-founder.
Meridian4 has announced the release of a new patch for their strategy RPG, Grotesque Tactics – Evil Heroes. The game pokes fun at traditional Western and Asian-inspired fantasy game norms. The ‘Epic Patch’ weighs in at 74megabytes and is available for download the game’s official support website.
Epic Patch (Version 220.127.116.11)
10 Steam achievements
New optional deferred rendering system with day night cycle, screen space ambient occlusion (SSAO), depth of field, rim lighting, unlimited dynamic lights, etc…
Combat GUI: new damage font effect
Diagonal movement and combat now possible
Normal maps, specular maps and parallax maps
New GUI elements
New sound effects
New vegetation models
New screen effect seen on critical hits
Some SSAO performance optimization
Conversation GUI: game text speed slider affects text fade-in speed
Conversation GUI: raised LMB press fade speed by factor 10
Conversation GUI: correct behavior with LMB if text has been fully faded in
Conversation GUI: correct behavior of mouse wheel when conversation dialog windows are active
Many improved camera systems with additional options in game
Improved navigation (character avoidance, ground slope affects acceleration)
Improved terrain textures
Increased global games peed by 20%
Removed the quick talk button
Improved grid fading
Improvements to the English text
Invisible Mandy if killed during the first fight before she entered the party
Disabled entity slider
Conversation GUI: invisible characters
A rare problem where characters have been assigned wrong grid cells
Memory leak that caused items not to be cleaned up after loading a save game
Indoor levels are now cached out
A selection particle rotation problem
A GUI problem with special attacks and right mouse button
A rare crash in the event system
An AI problem with characters being both in seduced and berserk states
On occasion the dialog system would freeze if it focused on a dead NPC
Some items overlapped in the inventory system
Added a tool in the root game directory to help bypass the config tool for those experiencing problems
Many minor fixes
Rockstar Games has sent out some new Max Payne 3 screenshots this morning, nine in fact! Along with the screens was the official fact sheet for the game, which you can see after the screenshots below. Max Payne 3 is being developed for the Xbox 360, PlayStation 3, and PC platforms.
Official Fact Sheet
Developers: Rockstar Studios
Publisher: Rockstar Games
Release Date: TBC
Genre: 3rd Person Shooter
Platforms: Xbox 360, PlayStation 3 & PC
Background and Aims
It’s almost exactly 10 years since Rockstar Games and Remedy worked together on the original Max Payne, and eight years since Max Payne 2.
With Max Payne 3, Rockstar Studios’ aim was to use every tool at their disposal – from advances in Euphoria physics, particle effects and AI, to a new creative approach to Max’s classic comic-book panels, combined with Rockstar’s notoriously obsessive attention to detail – to create a highly cinematic action shooter.
Max Payne 3 is set eight years after the events of the last instalment. No longer a cop, Max is close to washed-up, drunk and addicted to painkillers. Without a job on the force, Max has left the greater New York area, and he finds himself in Sao Paulo, Brazil, working in the burgeoning field of private security.
Max’s latest assignment sees him protecting the family of Rodrigo Branco, a wealthy real estate mogul and his two brothers: Victor, a local politician and the youngest, Marcello, a party-loving Eurotrash playboy, along with Fabiana Branco, Rodrigo’s trophy wife, and Giovanna, Fabiana’s sister.
The story of Max’s descent from vengeful, leather-jacket wearing detective roaming the alleys of New York to the broken, shaven-headed man out for justice on unfamiliar streets far from home is at the center of Max Payne 3.
Features to note:
– The combination of Natural Motion’s Euphoria character behavior system and Bullet Time adds a new level to Max’s classic shoot-dodge moves. Shoot-dodge is not a canned animation, but a natural interaction with the environment, as Max will reach out to the floor as he dives, and naturally respond to objects in his way if you attempt to dive into a wall or obstacle
– This marriage of slow-motion gunplay and Euphoria physics amplifies the cinematic action of Max Payne 3 significantly, and enemies will also respond realistically to each bullet fired.
– Max Payne 3 extends the concept of Bullet-Time to now include game areas of the game that will trigger set pieces involving Bullet-Time. These provide epic moments of action that allow Max to take out enemies in a new interpretation of Max Payne’s signature style.
– Bullet-Cams return: in keeping with the stylish gunplay for which Max is known, Bullet-Cams deliver players a reward for downing enemies with a satisfying final kill
– Max Payne 3 takes the graphic novel panels of the earlier games and evolves them by utilizing in-game assets to create a motion comic-style approach.
– James McCaffrey, the original voice of Max, is back. Not only as the voice of max, but Max’s appearance, face and many of his movements in Max Payne 3 are all captured directly from James himself.
– Max Payne 3 features an integrated cover system. Cover adds an extra strategic element to the classic shoot-dodge/bullet-time/ run-and-gun mechanics of Max Payne, providing players with new options in any given situation
– Tremendous detail has been paid to every facet of Max Payne 3: Bullets destroy nearly everything in the environment, sweat will appear on Max’s face and shirt as the heat of battle wears on, and blood soaks the clothing of his enemies. You’ll also notice the minute details of the weapons themselves: hammers cock back, slides move, shells expel from the chamber and literally hundreds more.
– Partners and sidekicks will play a large role in Max Payne 3. Hundreds of hours of custom motion-capture were done for individual characters, making traditional in-game encounters completely unique, such as enemies sweeping a room or simply the way Max’s partners will behave as they move through the game.
In this latest Portal 2 video from the good folks at Aperture Laboratories and, ahem, Valve Software we get a look at why you should buy their patented line of sentry turrets – enjoy!
Time Attack Champion Chris Rado talks about handling corners in this new trailer for Electronic Arts SHIFT 2 Unleashed. The game is out now on most platforms and features crisp visuals and realistic physics.
Harmonix has announced that alt. metal band, Drowning Pool, is their April Artist of the Month on the Rock Band Network. What does this mean? Well, it means that on the Rock Band official website you can see the band’s music as featured content as well as a new interview with the band members.