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Square Enix and GasPowered Games have released two new videos for their upcoming RTS, Supreme Commander 2. The first video shows off a new submarine unit known as 'The Kraken' while the second shows off the Cybran 'Bomb Bouncer'. Supreme Commander 2 is due out on March 2nd for Windows PCs and the Xbox 360.

See the first video below and the second, After the Break!

(Continue reading 'Two New Supreme Commander 2 Unit Videos'...)

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We got the chance to interview Matt 'King' Korba, Co-Founder of The Odd Gentlemen. The Odd Gentlemen are the development house behind the upcoming puzzler, The Misadventures of P.B. Winterbottom. We would like to thank Matt, 2K Games, as well as The Redner Group for making this interview possible.

Q) Tell us a bit about the gameplay in your upcoming project, The Misadventures of P.B. Winterbottom.

Matt:  You have a record button you can press and hold at anytime in the game. This creates an instance of yourself that exists in an infinite loop.  You can then use this clone to step on, smack around. You can use clones to interact with the environment, and do your evil bidding.  These tricks serve one purpose… to steal more delectable sweets. Pie!

Read the rest of our interview with Matt Korba, After the Break!

(Continue reading 'Interview with The Odd Gentlemen Co-Founder, Matt Korba'...)

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We were happy to take part in the recent beta test of Cryptic Studios' upcoming MMO, Star Trek Online, and wanted to make sure we give you our preliminary thoughts on the game prior to its February 2nd release date (Feb. 5th in Europe).

After getting the beta client up and running, and following a rather large patch, I jumped into creating my first character. The game's user-interface and themes seem to have a lot in common with Champions Online, Cryptic's other MMO in play currently. At the time we played in the beta, we were limited to creating a Starfleet character at first. Overall, the system is similar to the previously-mentioned Champions but far less flamboyant in your options... (cont.)

See the rest of our Star Trek Online preview, After the Break!

(Continue reading 'Preview of Cryptic Studios Star Trek Online'...)

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Back at the 2009 Electronic Entertainment Expo, SONY and Zipper Interactive announced a huge endeavor in multiplayer gaming.  Their plan was to develop a massive action game featuring 256-player battles - this game was to be titled MAG.  With the game close to release we jumped into the current open beta test to see if we had the chops to survive on the battlefield.  Check out our full preview, after the break!

(Continue reading 'A Preview of MAG from Zipper Interactive'...)

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While at the 2010 Consumer Electronics Show in Las Vegas we got some time to visit Capcom's very fine suite, on the 30th-floor of the Planet Hollywood hotel, and play some Lost Planet 2. We would like to thank Capcom for giving us great access to their upcoming shooter, which is due out sometime this year.

(Continue reading 'CES 2010 - Lost Planet 2 Preview'...)

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Thanks to SEGA we were able to get our hands on the Bayonetta Xbox 360 demo before it launches to the public.  Bayonetta is a supernatural action game where you are a killer female going up against dark magic and even the forces of heaven.  Check out our full preview after the break!

(Continue reading 'A Sneak Peak At The Bayonetta Demo'...)

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One of the more interesting games coming down the pipe in the near future is Positech Games' Gratuitous Space Battles. GSB allows players to customize various space craft types and pit their fleets against others in various combat scenarios. But in this seemingly simply concept, there is quite a bit of complexity.

Customizing your ships begins with selecting what ship chassis you want to load out. Ships are classified into three categories (the retail game may add more, time will tell): Fighters, Frigates, and Cruisers. Even different chassis in the same ship class will differ with regards to numbers of hardpoints and other bonuses such as hull or shield modifiers. After choosing your chassis you will begin loading out the ship with various technologies. Will you create a dedicated missile platform, or perhaps an anti-fighter ship? The choice is really up to you and makes for many fun hours of tinkering to get it just right... (cont.)

(Continue reading 'Preview of Positech Games Gratuitous Space Battles'...)

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While at BlizzCon today, we got the chance to sit down with Blizzard Entertainment's Jay Wilson, Game Director of Diablo III. We touched on several different topics such as the new loot system, a possible console version, the fifth character class, and a lot more. Enjoy!

GS) Have the skill trees been finalized yet?

JW) No, we're not even one hundred percent sure that this is the final take on the skill system yet.

GS) Are the graphics we see in the screenshots and demo videos what will be in the final, possible, 2011 release?

JW) Well I don't know where 2011 came from as we have not announced a release date yet. That being said, we will continue to tweak as we see fit but we probably wont say we will release on this date and therefore its far enough in the future that we have to upgrade everything...that's just going to make everything take longer I think.

Check out the rest of the interview, After the Break!

(Continue reading 'Interview with Diablo III Game Director Jay Wilson'...)

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Have you ever felt like loading up in a space pod and dropping down upon your enemies below to rain down some serious pain on their space faces?  We got to do just that as Timegate Studios and SouthPeak Interactive gave us a hands-on preview of it's upcoming FPS frag fest Section 8.  check out our first impressions of the PC version after the break!

(Continue reading 'Jump In With Our Hands On Preview Of Section 8'...)

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Capcom's game showings at this year's San Diego Comic Con were plentiful. From the action-packed Lost Planet 2 to the horror of Resident Evil: The Darkside Chronicles, Capcom did not disappoint. We were also fortunate enough to checkout their upcoming vertigo-inducing action-shooter, Dark Void. Dark Void will transport players into the mysterious 'Void' by way of the Bermuda Triangle. In the Void, the player will find groups of surviving humans battling with an alien force known as the 'Watchers' which are intent on escaping the Void and enslaving all of mankind. Dark Void is due out September 22nd on the PC, Xbox 360 and PS3 platforms.

Making things even more intense in Dark Void is the game's liberal use of the jet pack which allows the player to transition smoothly between flight and ground modes as well as allowing the player to fight in some very intriguing positions. In many places of Dark Void, players will find themselves fighting straight up or down and battling the different physics found in those angles. Throw a grenade while fighting straight up a tower or something and you will be in for a treat as the grenade will eventually lose speed and head back your way. If it were not for their built-in timers you could be hit by your own grenade! Thankfully the game's built-in cover system will help you avoid damage as much as possible. Please note, the video cut off about a minute more of footage due to technical problems, however the majority of the footage remains viable.

(Continue reading 'We Go Vertical with Capcom's Dark Void'...)

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While at this year's San Diego Comic Con, we stopped by the THQ show floor booth to checkout Vigil Games' upcoming third-person actioner, Darksiders: Wrath of War. Due out in January of 2010, Darksiders puts players into the warboots of War - one of the dreaded Four Horsemen of the Apocalypse. War is on a quest to find out who actually started a premature apocalypse and clear his own name at the same time. Thankfully, THQ's Waleed Kamel was able to demonstrate the game for us and take us through the devastated landscape of the title.

(Continue reading 'An Up-Close Demo of Darksiders from the San Diego Comic Con'...)

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I recently got a hands-on look at Capcom's upcoming Lost Planet 2 from the 2009 San Diego Comic Con. Capcom's booth was back from last year's event, a few rows of game kiosks setup around an elevated boxing ring-style platform replete with even more titles. Not nearly as intimate as their E3 booth from this year but definitely more 'happening'. So I settled on up to their Lost Planet 2 kiosks and spoke with Capcom's Shawn Baxter, picking his brain on some of the more interesting aspects of Lost Planet 2.

In Lost Planet 2 you will find no cover system like you do in titles like Gears of War or Ghost Recon Advanced Warfighter. Instead, they have seemingly geared the game to the more action-oriented by implementing a 'roll system'. Literally, this consists of your character jump-rolling in a direction of your choosing to avoid danger. The interesting thing about this new system is in the way your character's vulnerability changes throughout the different phases of the motion. In the first arc of the roll you character is literally invulnerable! During the last phase of the roll your character will be dealt double damage by anything that hits you... (cont.)

(Continue reading 'Play Lost Planet 2 and Fight Epic Creatures, Sometimes from the Inside'...)

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Walking over to the Electronic Arts Gaming Lounge across the street from the San Diego Convention Center on Saturday, foremost on my mind was getting some first-hand time with BioWare's Dragon Age: Origins. Having been a fan not only of BioWare's Baldur's Gate series but also their later works, I have been watching this one develop very carefully.

Settling down inside the DA:O area of the lounge (which, by the way, was a brilliant retreat from the show floor booth), game producer Fernando Melo hooked me up with my own kiosk running the PC version of the title.

The first thing Melo and I spoke about was the main character's 'origin story' campaign, which occurs after character creation is complete. This origin story campaign basically sets up your character's point of view on the world as well as some initial events which happen in the characters' life. Most amazing to me was that this origin story, according to Melo, will take approximately two hours to complete!

Melo also told me about... (cont.)

(Continue reading 'Impressions of Dragon Age: Origins for the PC from the San Diego Comic Con'...)

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