I have played a lot of different indie games over the years and I find something to like in a game even if I find I don’t like the game itself.  I can figure out why some people will rave to me about it while I end up with the urge to immediately log into one of my favorite FPS and tear through a few maps.  That was definitely the case with InMomentum.

InMomentum is made up of 12 parkour-inspired, timed courses with throwback 3D graphic blocks and lots of ledges.  There is some shooting to be done, about 5 times per level to lower obstacles but, otherwise, it is about running and jumping with perfectly timed precision to complete the course in the shortest time possible.  Some sections can only be cleared by multiple jumps with multiple buttons, generally one to put you onto the side of a wall and a second to shoot you to the top of it.  Errors in jumping result in going back to the last checkpoint of which there are only a few.

The musical score is a nice instrumental with a nice upbeat tempo to get you in the mood to run and jump then run and jump some more.  The bars and boxes that comprise the course are multicolored reminding me a bit of Q-bert and some of Rubik Cubes.  The game uses the Unreal Engine 3 so there never seems to be any issues with the throwback block graphics and game physics.  InMomentum has a single player and a multiplayer mode, single player you are racing against a preset time and in multiplayer you are racing others and can get powerups to use to mess up your enemy, very Kart style in that respect.  The multiplayer at least does have the fun of messing with your friends using weapons combos and such and could get very competitive.

Last Call:

I can see where people who like running and jumping games, especially with the extra challenge of wall parkour and kart style weapons to take out your friends, would find this game a great deal – especially with a $10 price tag.  I just think the audience is fairly specialized and this would have limited appeal to a general audience.

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Ripper71

Dustin "Ripper71" Thomas has been a staff writer with GamingShogun.com for over 10 years and has taken on the role of Editor with a brief stint as Editor-In-Chief. He is also a co-founder of @IsItOctoberYet where he covers haunt nightmares, amusement park fun and Golden Knights hockey.